PUDDLE EYES
Proximity detection and terrain awareness.
An electronic system designed especially for off-road use, to better perceive obstacles and terrain around the vehicle.
All projects
IDEAS. CIRCUITS. A ROAD TO EXPLORE.
We design technologies that connect the vehicle, its driver and its environment.
OUR AUTOMOTIVE SOLUTIONS
An electronic system designed especially for off-road use, to better perceive obstacles and terrain around the vehicle.
Digital instrumentation, real-time CAN data, GPS and telemetry, TPMS and companion mobile app integration.
CAN diagnostic, research and exploration tools for automotive development and enthusiasts.
Concept visuals · Projects in development
BEYOND AUTOMOTIVE
The same passion for technology, applied to games, procedural tools and creative exploration.
FROM IDEA TO FIELD TESTING
Sensors, interfaces and electronic architecture.
From microcontrollers to embedded software.
Applications, tools and driver interfaces.
Data acquisition, exploration and interpretation.
Turning concepts into prototypes and validating technical choices.
Connecting systems and testing them in real-world conditions.
ONE GEOGRAPHY. MANY SYSTEMS.
World Forge connects Ilyrath’s geographic analysis to a construction pipeline in Unreal Engine 5.8. Tests now cover asset imports, water materials and vegetation placement. The prototype continues to evolve toward coherent, usable terrain for Dragon Heir.
A September 21 test imported all 46 GLB assets with no import failures. Ocean, lake and river materials were applied successfully.
Execution logs confirm tree and shrub placement. These results validate stages of the pipeline, but not yet the final quality of each scene.
Refining Unreal grass, vegetation density and exclusion zones around water. Transitions between the seabed, shorelines and land still need work.
Asset quality and import performance are still being refined.
DragonMind is the custom LLM in development to manage Dragon Heir’s agents. It is the new priority after completing Lore AI. Agent management and integration with the game pipeline remain under construction.
Stabilize the pipeline to produce usable environments in Ilyrath and continue building the Valley of Kaelor.
A commercial beta remains a development goal.
Visual archive · August 2026. These analysis outputs are preserved to show World Forge’s foundations; they do not represent the current Unreal rendering.

Ilyrath’s source geography is transformed into an elevation grid that the pipeline can use.

Slope and elevation data automatically identify the main mountain regions.

World Forge calculates flow paths and derives a river network from the terrain.

Terrain, water and environmental conditions are combined to characterize potential soil types.

The previous layers feed an initial procedural distribution of vegetation cover.

The pipeline then estimates areas suitable for agriculture and future settlement.
Terrain, water systems, soils, vegetation and potential land use form the initial analysis layers. Recent work extends these foundations into Unreal Engine, progressively validating imports and environment generation.
PROTOTYPE IN DEVELOPMENT · ARCHIVED VISUALS ABOVEDRAGON HEIR · DEVELOPMENT UPDATE · OCTOBER 12, 2026
Dragon Heir is our original RPG in development in Unreal Engine 5.8. Its world, Ilyrath, is built around peoples, kingdoms, languages and a history of its own. World Forge supports environment creation; the new AI agents are intended to help maintain lore consistency and prepare assets.
The lore is organized into bibles and reference documents. The tested retrieval pipeline includes 906 documents and 1,002 chunks, of which 1,001 are searchable. Canon, design, technical documentation, references and archives retain distinct authority levels.
Initial tests produced answers with references about the Great Silence and the relationship between the Kh’Vaer and dragons. Each people has its own pantheon: Taramund belongs to the dwarven pantheon.
The first specialized agent, built independently. Document retrieval and answer generation work together locally with Ollama and Qwen3 14B.
Lore AI development is complete. Its checks distinguish safe extensions from speculative additions and protect canon-sensitive elements. Pipeline runs against the real index produced blocking decisions; human approval remains required for canon additions.
The next planned agent will inspect 3D assets, detect issues with geometry, normals, UVs, materials, scale and density, then apply safe repairs.
A follow-up check is intended to produce a cleaned asset and a PASS / WARNING / FAIL report before Unreal integration.
A proposal may satisfy the request and still be blocked by novelty analysis. Local details and changes affecting history or a place’s significance are evaluated differently: a plausible answer does not automatically become canon.
Compliance and novelty checks are part of the completed Lore AI agent. Work now focuses on DragonMind and its future agent management. Completing the agent does not automatically make its proposals canon: canon integration still requires human approval.
For environments: Meshy → Asset AI → World_Assets → World Forge → Unreal Engine 5.8. Lore AI is the first completed agent. DragonMind is intended to manage the agents; their collaboration and Asset AI integration remain to be built.
The progress presented covers the prototype, lore and production tools. It does not announce a finished playable release.
ACCELERATION FUND · SAGUENAY, QUÉBEC
Founded by Patrick Lavoie, FjordDynamics brings together code, 3D, electronics, CAN Bus and interface design into a coherent portfolio of original properties and marketable products.
FjordDynamics unites digital world creation, software development, embedded systems and vehicle intelligence under one independent vision.
Explore the funding plan ↘Develop technologies and universes with an identity of their own.
Share each technical advance across projects.
Turn the most mature prototypes into recurring revenue.
Portfolio updated October 15, 2026 · Prototypes, validation and next steps.
From creative tools to playable worlds.
The first completed specialist agent for Dragon Heir: document retrieval, sourced answers and proposal checks. The next step is DragonMind, a custom LLM in development to manage the game’s agents.
DragonMind is the custom LLM in development to manage Dragon Heir’s agents. It is the new priority after completing Lore AI. Agent management and integration with the game pipeline remain under construction.
An agent planned after Lore AI to inspect, repair and validate 3D assets before integration into World Forge and Unreal Engine.
From terrain analysis to GLB asset imports in Unreal Engine 5.8, World Forge is building Dragon Heir’s world creation pipeline. Vegetation, shorelines and performance are still being refined.
Ilyrath is taking shape through its lore, peoples and production tools. Lore AI is complete; DragonMind is now in development to manage Dragon Heir’s specialist agents. Asset AI remains planned.
An original creative property in development at FjordDynamics Game Studio.
An original RPG inspired by the exploration of fractured, interconnected worlds.
A companion app project to support players and game masters in their Zelda Reclaim the Wild sessions.
FjordMind, known as JEAN, is developing project management for Fjord Dynamics. Session tracking has been tested on the backend, and FjordCommand displays projects in a local Angular interface. Agent orchestration remains a future step.
Understand the vehicle. Reinvent its interface.
GarageFollow is in development for automotive repair shops, bringing customers, vehicles, jobs, appointments and workshop documents into one workspace. Local prototypes and quote and invoice customization are being tested. Offline operation, synchronization and advanced modules remain under construction; the commercial service is not yet available.
Modern digital instrumentation designed around Can-Am Ryker vehicles.
Capture, comparison and interpretation of CAN telemetry to accelerate vehicle development.
An off-road driving assistance system incorporating AI to recommend optimal routes and detect obstacles through an overlay display.
Reusable building blocks to acquire, understand and display vehicle data.
An intelligent boost pressure controller project for turbocharged vehicles.
A humorous collection with a bilingual Tultex 320 hoodie configurator: size, colour and front/back placement. Real Printful estimates and drafts have been tested through an admin panel. Large-format output remains an enlarged-image test; physical quality and retail pricing still need validation.
Tools for businesses. Prototypes to put to the test.
ForgeLedger is developing a financial management workspace for small businesses, covering income, expenses and projects, with a planned Windows application and synchronized private web access. Early local prototypes are being tested; advanced financial features remain under development and validation.
FjordITCommand brings together early tools for IT asset inventory, incident tracking and operational coordination. Its Guardian module collects device telemetry to support monitoring and alerts. Local prototypes and their configuration are being tested; remote deployment and advanced integrations remain to be developed.
Focused development time
Hardware, software and testing
Demonstrations and launch
Campaign costs and contingencies
Commercial beta and complete world demonstrations.
A public Ryker Gauges / FVIP demonstrator and a market-ready Puddle Eyes product.
Vertical slices of original properties and a stronger production pipeline.
Initial sustainable revenue and focused development capacity.